Jan 17, 2008, 09:24 PM // 21:24
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#1
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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cartography mode or added tools
First I have tried to find a thread like this but could not.
I would like to have a cartography mode that works just like normal mode except that when you bring up your map the areas and cities and missions change colors when you have completely mapped them. We could even have a little counter in the corner that goes down as you map. Like the kill counter in hard mode.
If thats too hard how about an announcement when you enter an area, entering Askalon, town, 97% mapped.
I'm tired of going blind comparing maps back and forth.
Now, for all of you that say "I had to do it that way you should too." there were a lot of areas that are not available today that were way back when. Many of the exploits have been removed. If they took the titles away if you used the exploits the noise would be heard around the world.
But the real reason to do this it to make the game better.
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Jan 17, 2008, 09:35 PM // 21:35
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#2
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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The only reason I support this is because im stuck at 99.something% of cantha
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Jan 17, 2008, 09:41 PM // 21:41
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#3
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Jan 17, 2008, 09:49 PM // 21:49
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#4
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by I pwnd U
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QFT
12characters
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Jan 17, 2008, 09:52 PM // 21:52
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by I pwnd U
Texmods are ftw with Cartography
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True enough, but any way that this can be added in-game without the use of outside programs would make it more well known and more user-friendly, probably.
/signed on this, but I don't see the reason to make a whole new mode for it. Perhaps when you get 60% cartography on a continent or in a region, a counter like the kill counter in HM would open up, displaying a percentage from 0 to 100% of the current region.
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Jan 17, 2008, 09:58 PM // 21:58
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#6
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by I pwnd U
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Aren't 3rd party programs against the TOS? Or there is something about them Anet doesn't like, I forget.
But anyway, as long as the OP's suggestion could be toggled, I don't see a problem.
/signed
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Jan 17, 2008, 10:28 PM // 22:28
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#7
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by Gaile
What I want to say above all about this matter is that if you're going to mod, have fun, but do stick with the benign and positive uses of the programs and create mods that impact the game only in ways that are fun and harmless. If there's more information to share, I will do so as soon as it becomes available to me." -- Gaile
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Quote:
Originally Posted by Emily Diehl
"As a general rule of thumb, we don't mind if you do things like this to make your own playing experience more fun. Some people really like to mod, and we recognize that this can often be a valuable learning tool. When you're doing it, though, keep in mind that we ask that you don't use our content to mod other games. Please do not attempt to extract anything from your GW.dat with the intent to use it in a mod for another game or project. Also keep in mind that we can't support any changes you make.
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Read the links next time. Yes 3rd part programs are against it BUT ANet has said it is okay as long as you do not do any harmful activity.
/signed either way, toogle in game would be helpful
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Jan 17, 2008, 11:00 PM // 23:00
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#8
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Ascalonian Squire
Join Date: Dec 2007
Guild: Realms Beyond
Profession: W/
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I like this idea so...
/signed
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Jan 18, 2008, 01:59 AM // 01:59
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#10
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Scotland
Guild: [ESP]
Profession: W/
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Quote:
Originally Posted by Sparks Dawnbringer
how about an announcement when you enter an area, entering Ascalon, town, 97% mapped.
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/sign quoted idea
I like that idea. It tells you the zone in the middle of your screen when you enter the area anyways. A simple informative line of text (no pop-up boxes or anything annoying) saying "you have uncovered X.XX% of this area" would save a lot of time comparing maps.
I have Elonian & Canthan Grandmaster Cartographer which were both done without aids and am currently at around 85% of Tyria which I'm doing little by little while vanquishing, but I expect I'll end up at around 99.x% and waste countless hours scanning the map for any unclear group of pixels.
I doubt it'll happen, but it'd be a great feature. It would also give a better sense of accomplishment when you enter each area & it says 100%.
Cargan
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Jan 18, 2008, 02:05 AM // 02:05
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#11
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Quote:
Originally Posted by Kanyatta
Aren't 3rd party programs against the TOS? Or there is something about them Anet doesn't like, I forget.
But anyway, as long as the OP's suggestion could be toggled, I don't see a problem.
/signed
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Oh god..
Freaking click links and actually read them/do your homework. It's been OK-ed by Anet.
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Jan 18, 2008, 02:47 AM // 02:47
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#12
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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kanyatta is just trolling, texmod has been out long enough for everyone to use it or heard of it.
obviously those who use it know it was given the green light from devs when it was posted on their official wiki
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Jan 19, 2008, 09:42 AM // 09:42
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#13
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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The whole idea was to have an ingame way of doing it without having to go to any second party. I went to the site and that big warning is a bit hard to ignore. I just wanted a simple way to map progress. And keep score a bit better than me and a list. And a way to know for sure you really are done with an area.
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Jan 19, 2008, 09:57 AM // 09:57
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#14
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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99.1% Tyria
94.4 % Cantha
94.3% Elona
:P~ implement it please
/signed signed signed.
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Jan 19, 2008, 10:05 AM // 10:05
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#15
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/signed
would be useful
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Jan 19, 2008, 01:13 PM // 13:13
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#16
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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/notsigned. Cartographer is already easy as it its. No need to cheapen the title that doesn't have benefits to to the gameplay.
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Jan 19, 2008, 01:16 PM // 13:16
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Just a way to 'reset' the current or the whole map would be enough.
Miost of the time, the hard thing about the Cartographers is how to remember were ypu have not licked the walls yet. (Yeah, I say lick, not hug, Cartographer is all about licking walls)
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Jan 19, 2008, 02:37 PM // 14:37
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#18
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Jungle Guide
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Quote:
Originally Posted by MithranArkanere
(Yeah, I say lick, not hug, Cartographer is all about licking walls)
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no wonder I have trouble talking..it is from all the licking!
TexMod makes it easy enough that it negates this idea.
IF TexMod was not allowed or did not work/exist for GW, then this idea should be implemented.
I still support this idea. This has been suggested before.
so.../signed
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Jan 19, 2008, 04:34 PM // 16:34
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#19
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Krytan Explorer
Join Date: Oct 2005
Location: Canada Eh!
Guild: Test
Profession: Mo/E
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/signed for thisonly if they make lengendary survivor available to old proph characters :P
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Jan 19, 2008, 05:26 PM // 17:26
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#20
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by mrmango
Oh god..
Freaking click links and actually read them/do your homework. It's been OK-ed by Anet.
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Quote:
Originally Posted by GuildWiki
Warning: Directly modifying the Guild Wars program files through any third party tools is completely unsupported by ArenaNet and NCSoft. If anything breaks, do not contact support for help; there's nothing they can do about it.
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I was sort of right, it may not be against the rules, but 3rd party mods are unsupported by Anet.
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